Two years ago, composer and sound designer Amy McNickle was “fairly new” to the world of game music. Today, she’s got her own game in the pipeline, serves as Chief of Staff and Audio Designer at a games company, and is a co-curator at the helm of Australia’s biggest games music conference.
“I didn’t have a very tech-heavy childhood, but when the pandemic hit, I started playing a lot of games with my partner. I got really excited by the different interactive options of audio within games, of having a bigger-picture creative input into a project through music and sound,” McNickle tells Limelight.

Amy McNickle. Photo supplied
“Coming from a film and animation composition background, those fields are quite static, whereas with games the player gets to impact what’s happening in a story, and sound can have a really big role to play in that.”
After attending it as an audience member for the last two years, McNickle is a first-time co-curator for this year’s High Score, a game music and sound art conference presented by APRA AMCOS. The two-day...
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